Thursday, January 14, 2010

GAME Plans


National Educational Technology Standards for Teachers

The two NETS-T I chose to focus on were high school level appropriate standards. My first “GAME” plan is structured around the standard: design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. My second action plan is centered on the standard: engage students in exploring real-world issues and solving authentic problems using digital tools and resources. Both of these standards will help students increase their digital age learning experiences, as well as, encourage student creativity in the learning process.

GAME Plan #1

Goals: Students will incorporate digital tools and resources to promote student learning and creativity. My goal is to be able to teach students how to utilize numerous different digital tools and for the students to be able to apply the tools to academic content knowledge and class activities.

Action: Information I need in order to meet the goal are the skills necessary to effectively manipulate multiple digital tools and attain the knowledge necessary to reflect my learning onto my students.

Monitor: Monitoring my effectiveness of teaching these skills will be measured by student understanding and application of the digital tools. If students are struggling with utilizing a specific tool, we will manipulate the tool together using an interactive whiteboard. We will use a collaborative learning environment when necessary; all other applications will be individually or partner explored.

Evaluate and Extend: In order to meet the goal of incorporating digital tools students will have to be able to perform the skills to operate these functions accurately with little to no teacher interaction. Extension of the goal will be to put together a portfolio of assignments reflecting the use of the digital tools. If instruction of these tools is not easily absorbed as planned, step by step instructions will be printed out for students to follow.

GAME Plan #2

Goals: Students will be able to locate and utilize resourceful websites and digital tools enabling them to solve real-world issues and problems with ease; in turn making them more productive citizens.

Action: Students will perform tasks such as locating jobs, residency, transportation, insurance, paying bills, on-line directions, operating a gps, locating recreational dates and times, on-line banking, weather, filing taxes, checking personal credit reports and searching on-line classifieds. Resources needed to perform these tasks will be access to the school’s computer lab and library. Student exploration and authentic instruction will be the learning strategies utilized.

Monitor: Student findings will be monitored by their answers documents and spreadsheets. Some tasks will be monitored by observations and student teacher conferences.

Evaluate and Extend: Evaluations will be scored based on a teacher created rubric and the ability students are able to perform these skills. Extension of these skills will be re-applied by giving students a fixed budget, which they will have to abide by and survive three months of bill pay.

Stephanie Coultrip

3 comments:

  1. Stephanie -

    I like the first standard you selected! I think the more tools and technology that teachers put into the classrooms, the more familiar students will become with them. The way technology changes, once you teach them a tool it could change in the blink of an eye.

    I also like your monitoring. Monitoring the implementaton of these tools is critical both for you and your students. The more effective you get as a teacher with these tools, the more comfortable your students will get with the technology as well.

    Good luck!
    Brooke

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  2. Stephanie,
    I like the way you laid out your GAME plans. You definitely have some great ways to meet both of your goals. I especially liked your second goal. Having the students use technology tools to solve real-world problems it a great way to prepare them for the future as well as engage them in the classroom. You can accomplish so many content standards through one real-life application/project. You have inspired me to look into doing something similar in my own classroom. Good luck!

    Ashley Coughlin

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  3. Brooke and Ashley thank you both for your responses. After reading your replies I went back and reread my plan and realized it is more directed towards the students. These plans are for my own personal development but I plan on reaching them through my students. I am sure there will be many experimental activites that fail, but failure is a great way to learn; as long as you do not keep making the same mistakes. Thank you for your comments,
    Stephanie Coultrip

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